The purposes of play
§
Joy
§
Try on
adult roles
§
Explore the world
§
Explore one’s own capabilities
§
Connect and reconnect
§
Work
through hurts and upsets
Learning and Play
Children learn best when they are happy and relaxed, and
when they have a chance to play (both quietly and running
around actively) in between times when they are sitting
still or focusing on schoolwork. They learn best when they
direct the pace and content of their own learning as much as
possible, just like they play best when they can choose what
and how to play.
Normal
social pain versus children at risk:
Low
risk children
have at least one friend, and feel a sense of belonging to
group, but still experience the very real pain of having
secrets betrayed, liking someone more than that person likes
them, being teased occasionally, or wishing to have a higher
social status.
High
risk children
can be super-popular kids (queen bees and alpha
males) who are dethroned and rejected, or who learn to
mistrust friendships; rejected children who are
actively disliked by most or all peers (they can become
aggressive and obnoxious or withdrawn, fearful and
depressed); neglected children who are neither liked
nor disliked by peers because they are unknown and keep a
low profile (risk of depression); or controversial
children who are actively liked and disliked, such as
bullies, class clowns, clique leaders, kids with ADHD (risk
of not fitting in as adults).
Fill
my cup!
Every
child has a “cup” that needs to be filled--and repeatedly
refilled--with love affection, security and attention.
Cups are filled by play, friendship, one-on-one time, love
and affection, connection, success, doing what they love,
doing what they choose, being known.
Cups are emptied by stress and strain, school (especially if
it doesn’t come easily), separation from loved ones,
loneliness and isolation, yelling and punishment, failing,
doing what they hate to do, doing what they are forced to
do.
Children with low or empty cups often steal from other
people’s cups (grabbing toys or attention), misbehave, can’t
sit still, act aggressively, fight for refills, or withdraw.
Adventures in Neuroscience